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JoSilver

93 Game Reviews

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Ok First of all...

It is not ok if you did not masturbate to this game, plain and simple.

Anyways the song for the chocolate stud ended to soon I was tapping keys for a good minute afterwards until it finished.

You know what.

After sitting down with this game after eating my oreos and finally relaxing after nothing but tapping keys for 3 day I gotta say we made something special here.

Still need some touching up but in the condition it's it's cool. maybe we can add more levels.

I still got the level editor. :3

Probally the best game yet.

There is nothing bad I can say about it.

Amazing work for only 72 hours.

I was surprised the art was so good for so little time.
No bugs of any kind and you you even managed to provide graphics settings.
The Music fit very will and was Very Nice too.

What are people taking about, no one has any appreciation for pattern based bosses anymore... >:o

Excellent game all around, I'd love to see what you guys can come up with given more time.

Ok...

But either glitchy or a flawed design.

One thing that need to be imporved is the music, it's not bad but it Just Drones ON!
the same 10 second loop over and over again... It almost drove me insane.

One problem was that I once fell through the floor because I switched characters from a great distance. my guess is you use hitTestPoint. because it's tile based it's better to use hitTestObject or HitTestPoint with shapeflag set to false. The problem is that hitTestPoint is it's pixel based and flash will only draw thing up to a certain point before it stops but the funny thing is if you use a bitmap to draw the part of the stage that flash wont draw it still doesn't count, and I assume when you switch characters gravity is nullified on the inactive character. instead wait a small period of time for the camera to be over the character before making them fully active as an alternative to that.

Also Why is it that the mammoth can kill things but god forbid the eskimo lands on a penguin. either this is a glitch or a terrible design choice. It was Impossible to beat between the colored doors because of it.

However the art is nice and it's a pretty solid game for 72 hours.

I hope you guys will take the time to address these issues there is nothing in the rules that says the game can't be updated after the deadline on that it has to be in the portal by then.

Nice But afew things..

Will one thing that would be better is if you moved on a grid while breaking ice blocks and then when you get to that dragon it switches to free moment.

Most of the tiles didn't tessellate very well, it's really quite easy to make a tessellated tile set when you get the hang of it.

Also it just ends... No big finale.

Obviously all these things coulda been done better if you guys were given more time but it's pretty good for what it is.

WHAT THE HELL ARE YOU PEOPLE TAKING ABOUT!!!!

This was a nice little game. It was made in only 72 hours... YOU TRY DOING THAT!
And I have and It wasn't easy!

Der-Metzgermeister... WHAT THE HECK ARE YOU TAKING ABOUT DIRECT X 11 FOR THIS IS FLASH, DO YOU KNOW WHAT THAT IS!!!!???!?!?11

Any ways the game is nice. My only really complaint is that I think the controls should be reversed. use A and D to move and the arrow keys to melt stuff. or atleast give the option to switch the controls.

molkman responds:

Don't be hatin', guys.

Nice game.

I really enjoyed it. I kinda hated it a first but then I began to get into it. The game has a very nice charm to it that kept me playing.

However I encountered a bit of a glitch, either I'm the luckiest man in the world or my hook never came back down. I just kept slamming into birds. Apart from that unpleasantness I thoroughly like it but it seems a bit unpolished.

I waited till I reach 100,000 meters and collected 50,000 dollars from the bird and every time I though I was finally slowing down a flow of 3 - 5 birds slams into, decrease the number of birds that spawn and you got a good game.

Nice.

I can't say how much of this is your work and which is part of the game factory because I've never tried it but But this can never replace true coded games or atleast when it comes to people who know AS.

If an artist wants to make a game with out too much knowledge of AS this is definitely a good tool.

The reason AS was first introduced to flash was to give a developer or animator total control over flash, and that's what AS does. It's not a matter of can flash do it, it's how can you get flash to do it.

DavidXN responds:

Certainly it isn't going to replace Actionscript - you get an SWF out of it at the end, but the process of building games/applications in TGF2 is very different.

None of what's demonstrated in this submission is 'default' for TGF2, it's all written from the ground up (not 'coded', as it uses an event sheet rather than code) - it's also worth mentioning that the paid version of the software can do much more than the free one.

Well, Damn near perfect.

There is almost nothing bad I can say about this game... at all.

Excellent work for everybody... with out a doubt, this will be nominated for best of the year.

HOLY SHIT!!!!!

Every game you make I love. And not because you make them.... BUT THEY'RE AWESOME!

THIS IS THE SINGLE GREATEST GAME EVER!

STEP RIGHT UP! ENJOY THE SHOW!

Joshua E Silver @JoSilver

Age 32, Male

Game Dev

Brooklyn College

Joined on 9/21/07

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