My god, How long have I been asleep for!?
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My god, How long have I been asleep for!?
There is really nothing to this animation. Both of them look bored. The animation is not very exciting either, not bad just not very novel.
Not bad. I not a huge fan of the low poly look but it is well done. It just doesn't really look like minecraft to me. That said the model is very impressive. Having plenty of experience modeling and rigging lady bits myself it's very impressive what you were able to achieve with the low poly count.
Me I'm just not a fan of hard edged low poly characters. Not to say it looks bad, it's not for me. but like I said not bad.
You know once I saw that morb button... I said to myself... Why not?!
It's a cute little game, I like it the art and presentation is nice but it's not very satisfying to play. The game is just too hard. I don't think it should be super easy just a bit easier. The power bar just moves way to fast, it feels like complete chance where the ball is going to go. It feels like you can't really make any progress in the game.
I'd say if it was just a bit easier it would be more fun, nudes aren't enough to keep people playing.
Thank you for playing! I agree with what you (and others) said about the difficulty, that's why the next update will have that adjusted AND more nudes :D Better safe than sorry, right? ;)
Without a doubt this one heck of a novel and competent game. When it comes to capturing the essence of RE4 This game succeeds in spades. All of the villagers are immediately recognizable and accounted for and for a game jam game it's also mighty darn impressive. That being said, It feels as if more though was put into the aesthetics of the game than the design of the gameplay.
For the most part enemies are largely nicely designed, the female villagers are easy cannon fodder, the pitch fork dudes are a nice subversion of the established rules. The sickle guys are a good obstacle on paper.
The problem arises from the level design's interpretation of challenge. Enemies are largely placed in a way the doesn't provide an interesting challenge so much as its meant to maximize difficulty. Challenge and difficulty are not the same thing. I would consider headbutting a brick wall as hard as I can to be difficult but I wouldn't call it challenging.
Enemies are placed on more than one occasion in such a way that I am convinced there is no way to proceed with out taking any damage. This is compounded by the fact that the sickle guys take too many shots to kill before they start attacking again.
And the final boss, I managed to beat it, but nothing about the fight felt satisfying. The guy just mindless charges at you and barely gives you an opening to shoot him, I don't feel as if I figured out how to beat him, more that I was stubborn to find a way to reliably get a shot or two on him before he turned around.
All of these things are pretty terrible especially with discussing a game that wants to be a demake of RE4. RE4 was a pretty hard game but not too difficult, it was fair in it's challange. RE4 accomplished this not by making the enemies easy but by giving the player choices in how they dealt with every situation. you could go head shots or you could shoot them in the knee. From there you could melee the ganado or you could use the enemies pain state run away or past them.
One way that this could have been incorporated into the game is by say letting the player crouch. Imagine that the sickle guys when shot low fell over, Or if the boss would move the chain saw up and down depending on whether you were ducking or not giving you a small opening to to damage and make the player feel smart for figuring that out.
This is nice game but it's just too frustrating for no good reason. And this is come from some who loves games like contra and castlevania.
There's just something about this that brings me peace and just melts my soul.
I really like this loop, a lot really.
Now that is what I call...
Sexy AS HELL!
Very nice, bit short though.
Excellent voice acting. Each charater sounded very different.
Her design is brillant. I am utter enammered with her hair. There so much volume and layers to it all with just two cards making up the back.
Just all the little details really come together.
I like this image a lot but I think something that would make this image shine is if the wall and ceiling had water cautics effects.
As a piece it's a bit striking if a bit uninspired. This motif is a bit cliche, not ineffective but more like ineffective on its own. Not bad but, I'd like to see more of a spin on the concept. Like what are they falling into or falling from. The image alone gives me nothing about that. The render itself is fine if a bit simple, I'm not a fan of how textureless the subject is. Looks like a pastic army man sinking to the bottom of a toilet. The volumetric lighting looks great.
Overall not bad but needs more... anything.
STEP RIGHT UP! ENJOY THE SHOW!
Age 31, Male
Joined on 9/21/07