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JoSilver

93 Game Reviews

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You know once I saw that morb button... I said to myself... Why not?!

It's a cute little game, I like it the art and presentation is nice but it's not very satisfying to play. The game is just too hard. I don't think it should be super easy just a bit easier. The power bar just moves way to fast, it feels like complete chance where the ball is going to go. It feels like you can't really make any progress in the game.

I'd say if it was just a bit easier it would be more fun, nudes aren't enough to keep people playing.

Dezue responds:

Heyho, JoSilver!
Thank you for playing! I agree with what you (and others) said about the difficulty, that's why the next update will have that adjusted AND more nudes :D Better safe than sorry, right? ;)
Stay funky,
Dez

Without a doubt this one heck of a novel and competent game. When it comes to capturing the essence of RE4 This game succeeds in spades. All of the villagers are immediately recognizable and accounted for and for a game jam game it's also mighty darn impressive. That being said, It feels as if more though was put into the aesthetics of the game than the design of the gameplay.

For the most part enemies are largely nicely designed, the female villagers are easy cannon fodder, the pitch fork dudes are a nice subversion of the established rules. The sickle guys are a good obstacle on paper.

The problem arises from the level design's interpretation of challenge. Enemies are largely placed in a way the doesn't provide an interesting challenge so much as its meant to maximize difficulty. Challenge and difficulty are not the same thing. I would consider headbutting a brick wall as hard as I can to be difficult but I wouldn't call it challenging.

Enemies are placed on more than one occasion in such a way that I am convinced there is no way to proceed with out taking any damage. This is compounded by the fact that the sickle guys take too many shots to kill before they start attacking again.

And the final boss, I managed to beat it, but nothing about the fight felt satisfying. The guy just mindless charges at you and barely gives you an opening to shoot him, I don't feel as if I figured out how to beat him, more that I was stubborn to find a way to reliably get a shot or two on him before he turned around.

All of these things are pretty terrible especially with discussing a game that wants to be a demake of RE4. RE4 was a pretty hard game but not too difficult, it was fair in it's challange. RE4 accomplished this not by making the enemies easy but by giving the player choices in how they dealt with every situation. you could go head shots or you could shoot them in the knee. From there you could melee the ganado or you could use the enemies pain state run away or past them.

One way that this could have been incorporated into the game is by say letting the player crouch. Imagine that the sickle guys when shot low fell over, Or if the boss would move the chain saw up and down depending on whether you were ducking or not giving you a small opening to to damage and make the player feel smart for figuring that out.

This is nice game but it's just too frustrating for no good reason. And this is come from some who loves games like contra and castlevania.

Gypopothomas responds:

Thanks for taking the time to write up the feedback, man! I'll have a think about some of this stuff n' make some changes.

It's ok, It's well put together but it's just a memory matching game, nothing too special there.

However the music started to play over itself.

Welp, it's ping pong, it works it's functional.

An A for effort.

It's a good day to for headphones!

This is a nice tutorial for some really simple Collision Detection but it's also rather slow ans imprecise.
HitTestPoint doesn't work 100% of the time, problems arise while using Vcams and such, hitTestPoint is based on the Rasterized graphics of a MovieClip, doing things like changing the quality can effect it's results.

A much better approach is to create some sort of collision shape and then calculate if the point is in it without using hitTestPoint.

Also using a for loop to continuously check a point is very slow, the fast something moves the more work has to be done, It's better to use lines and calculate collision points, it only needs to do it once per object rather than for as fast as it's going and for every object.

For Beginners or as a smaller project this is a good method to start out with, but soon you'll fine that this is insufficient for anything more complicated.

HEDGES EVERYWHERE!!!!

Nice Game.

Over All this game is solid, controls are good, well designed and planned out. However the game could use some serious refinement. Artistically speaking this game is awful, however it's consent and overall the game doesn't look bad it just doesn't look interesting. There are nice touches like the lights and such but it all looks very dull.

I'm not telling you change the art style however everything looks the same and no one thing seems to pop. which would make the levels more memorable. This a very Nicely done game however artistically it needs work and design wise there is room for improvement.

Please...

Do not flood the portal with broken and unfinished games... If you must inform people of you're progress, start a thread in the forums and use the dumping grounds to show off your flash.

Don't upload things like this to the flash portal, it is against the rules.

- Your movie must not be a pointless "demo" or "preview" without any redeeming qualities.

STEP RIGHT UP! ENJOY THE SHOW!

Joshua E Silver @JoSilver

Age 32, Male

Game Dev

Brooklyn College

Joined on 9/21/07

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