Edit 10/16: No new update this week. Working on the Final Boss, Will have more details next time. Sorry.
So I just wanted to apologize for the lack of a post in a while now. I wanted to make a post last week but work has been so nuts lately that I just needed some time to rest... hell, still do. I was hoping to have a lot more done by now but I still some stuff to show.
Since the last post the map has gotten a lot bigger. For now I'm trying to nail down the layout of the map and all the puzzles and item placements before I worry about art. So for I gotta say I think the game is coming along great. I want to have everything figured out before I make art so that way I won't have to worry about say doing an art pass on a room that won't be in the final game or a room that I completely alter the layout of. It's still early days on that front.
Most rooms are just empty with out much purpose which isn't a problem on it's own but I want to make sure every room feels like it has a purpose even it it doesn't.
The actual gameplay of the game in my opinion is going quite good.
Early on I wasn't really sure about how the game played... it felt pretty dull and lifeless. But after a lot of tweaking and adding new weapons and enemies it's really coming together. You can't just walking in to a room and shoot, you'll die immediately. You need to dogde incoming fire, take cover, prioritize targets. There is still a lot of work I need to do but it's already in my opinion a lot of fun and I hope when it's finished you guys will enjoy it.
I wish I had more to show but all I really have to show are samey looking gray corridors and eniemes that are only differentiated by a shape over their heads.
and so, that all I have to show this week.
See ya again soon.
Notmyproblem
Is there gonna be some H-scenes though? ;)