So, I just wanted to say thank you to all of you who through out it all have support me in my endeavors. I only work as hard as I do for you. From the bottom of my Heart, THANK YOU ALL!
Project Honey is starting to really, REALLY take shape. It's far from what I would consider a playable game just yet, Playable being able to be played from start to end, but it's getting there. One thing that is truly a difficult task especially without working on some sort of established blueprint is figuring out the connective tissue of a game. One might call this the CORE GAME LOOP, The thing you actually do in a game. And this has easily been on of the biggest challenges with Project Honey.
When I started the project I honestly had a very vague Idea of what the game would actually play like. I set out to nail the moment to moment game play. Not really keeping the core loop on the back burner but not really sure of how it should work. It was a major stumbling block for me through out development. When the game is out I will really go in to detail about how it's changed and how I struggled to figure it out. But the main point is the core loop of the game is really coming together.
Currently I'm in the process of building maps and filling the world with things for the player to do. Project Honey is by no means going to be a huge game but I want it to be a game worth your time. Worth the wait.
I'll leave you all today with just some screen shots of levels currently in the works. Nothing here is final but it's a start.
See ya soon!