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JoSilver
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Joshua E Silver @JoSilver

Age 32, Male

Game Dev

Brooklyn College

Joined on 9/21/07

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Completed Art Pass

Posted by JoSilver - May 14th, 2022


Early post this Week, ain'tcha lucky.


This is just a continuation of the last post I made, I wanted to share how things went on my art pass for a simple level. I'm gonna say it turned out better than I hoped. There were a number of problems I just plain old didn't know how to solve going in to the art pass or more specially how I would solve them, Some problems I thought I had a good solution to but in practice fell flat or was overly cumbersome. This was a good real world test of all the techniques and Ideas I had only every really mulled over in my head. I thought, going into this process, it would be an absolute nightmare.


But the whole processed end up being a breath of fresh air for me. This was the process I dreaded having to do most. I don't have a lot of experience creating fully flushed out 3D environments. "The dying thoughts of Jeza" (Warning NSFW) was the first time I every really tried to make bigger more flushed out 3D scenes. But even that was helped by being static camera angles, Not to ruin the magic of a lot of my 3D art but if you can't see it in the final work that's cause it literally never existed. Things like ceiling or even all the walls in the room probably aren't there or only exist in a form that best bounces light (A perfectly flat diffuse surface work every time).


But when building the environment for a 3D game obviously the whole thing must exist and it must be at the same fidelity and detail as the rest of the world because if the player can go there they probably will. So while being a truly mighty challenge it was one that I had fun with. The results I feel speak for themselves, while not being perfect I think it is a great first attempt.


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My main focus going forward is to finalize the layout of each and every level in the game. Before moving on to an art pass of the entire game world which is definitely going to take me some time


That's all the news I that I have this week.

See ya soon.


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