Sorry for the late post this week, I'm not feeling that well this week. But I'm feeling better lately.
So lately what I've been trying to do is to an art pass on a small section of the game. I'm trying to get a feel for what my full level creation pipeline will be like. I've only done rough block outs of every level so far but not a full art pass or any level yet. So I decided I needed to do that because it's coming to that point in development where I really need to think more deeply about all that. I've only really concerned myself mostly with mechanics and character interactions.
The first thing I did was create a basic kit of mesh for building out final level geometry. I decided I want to build the world out of more geometric shapes rather than more natural ones. I chose that for aesthetics and simplicity of design. I took a while to come up with the shapes and pieces that I use most in levels and came up with this kit, I'm still adding new pieces as needed But so far it's working very well.
So after I did that I'm to try and do a full art pass on a small level in the game. It's still in the works so there is not much to mention about it now but It's going good so far, I rebuild the old BSP geometry with my new Kit and It went very well, now I just need to create and add props and materials and I think it's gonna look great.
Here's the old block out level.
Here is what I have so far.
That's all I got for now
See ya soon!