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JoSilver
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Joshua E Silver @JoSilver

Age 32, Male

Game Dev

Brooklyn College

Joined on 9/21/07

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Back From Hell

Posted by JoSilver - April 18th, 2022


So to put it bluntly I have decided to Get back to PROJECT HONEY! I know right crazy. I'm gonna flat out say I've abandoned the smaller project for one main reason. It was taking up a lot of time from Project Honey. Lately, my time is at a preimum, My schedual lately has opened up a bit and I actually feel not so tired on the weekends and capable of devoting some time to a project.


I don't know for how long this will last. At least, I don't know until I find a new job ( Things are getting messy at my job. ) But while I have some time to work on stuff might as well take advantage. I've been wasting a lot of time I don't really have on a project I don't really care about. I'm glad I worked on it, did a lot of work I was keeping till the end of development for Project Honey.


In the end I decided I need to work as much as I can on Project Honey when I can If I ever hope to have the game done.


So lately I've been working on restructuring the game world. The world of project Honey was getting to big and empty feeling. I was hard to stuff such large areas with meaningful stuff and also a bit of a nightmare to create and maintain.


I decided to break up the world in to more discrete chunks. The world is no longer seamless, Rather SEAMFUL now. But I feel it was an important compromise. I often found it difficult to add new locations because where would it fit in the map, how would it connect to everything else. When does it need to be loaded or unloaded. It was a real pain getting everything to work. But now I have no such problem,


I can add any two part of the world together and things just work fine. I was actually concerned alot of things would flat out break because of it. Fortunately I've been pretty forward thinking about a lot things, Things that I thought would be problems ended up no even being an issue. That said plenty need to be polished. Solution for stitching the maps together is a bit cobbled together simply reusing things that were never meant to work that way. That said it works so... EH.


So I'm gonna leave you guys with just a few screenshots of the work so far.


See ya soon!


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