00:00
00:00
JoSilver
STEP RIGHT UP! ENJOY THE SHOW!

Joshua E Silver @JoSilver

Age 32, Male

Game Dev

Brooklyn College

Joined on 9/21/07

Level:
19
Exp Points:
3,710 / 4,010
Exp Rank:
14,151
Vote Power:
6.07 votes
Art Scouts
9
Rank:
Portal Security
Global Rank:
21,817
Blams:
158
Saves:
299
B/P Bonus:
8%
Whistle:
Bronze
Trophies:
5
Medals:
718
Gear:
1

Smooth Sailing on New Project.

Posted by JoSilver - March 6th, 2022


Be sure to come back to this spot every two week to get all the latest on me and my plans for complete and total global annihilation, the like of which not seen since the great Permian EXTINCTION! I'm making news posts all about my misdeeds right here on Newgrounds.


So far things are going very well on my newest project, this also means a lot of good things for Project Honey as well. I can't go in to too much details as the game is not yet in a state where I am willing to show it off just yet. (Don't wanna spoil surprises) That said, It's gonna be thigh slapping, ball draining, pussy pounding fun!


This new game relies heavily on dynamic animations, on top of the other little problems that I really did invest the time in to solving just yet for project honey. Jiggle physics and other dangly body parts are a bit of a challenge to simulate convincingly or at least in an aesthetically pleasing manner. This is one place where I managed to lock things down but good. Different parts of the body require different techniques to simulate, for example... The PENIS!


An erect penis, while my definition is not floppy, it still moves and bounces as a guy moves, it doesn't just stick out like a metal rod. Even a metal rod will flex and wiggle in motion a bit. This is different from Breasts that bounce and are pulled down by they're weight. For those unaware large breast are very heavy, like 20 pounds each, it's no wonder women with larger breasts are prone to back problems. I don't have a one size fits all solution to both of them atleast I haven't come up with one yet, but I have come up with solutions that work really well.


Also one thing that this new project will involve is character customization, this is something I long since have figured out. But whats not so obvious of an issue is hair. Pony tails, Long and loose hair, Short bobs, Textured hair... you name it, each one needs to be animated and simulated in a unique way, Now the game is going to feature a more stylized looks so don't excpect state of the art realtime hair sims but I have come up with a solution that works for any hair I might come up with.


All I really need to next is expressions and incorporating sounds and I'll have a solid foundation to build the game on top of.


Development has slowed down a bit last week, I was sick, still feeling a bit down. IT'S NOT THAT! In case you're worried about that. I've been tested multiple times since I've been feeling sick. Hopeful I'll be back in tip top shape soon.


Sadly that's all the news I have for you today.

See ya soon!

.

.

.

.

.

.

.

.

.

PS: TEARS FOR FEARS HAS A NEW ALBUM OUT!! WTF!!!!



5

Comments

Comments ain't a thing here.