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JoSilver
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Joshua E Silver @JoSilver

Age 32, Male

Game Dev

Brooklyn College

Joined on 9/21/07

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New Project, Project Honey Stuck in alpha.

Posted by JoSilver - February 20th, 2022


If you even have the slightest curiosity in what I'm currently working on, be sure to come back here, every two weeks, to get the scoop on what my filthy, filthy hands are up to. Right here on Newgrounds!


The Bad News


Let's start off with some bad new this week. For the foreseeable future, Project Honey is on hold. The Panorama has made it such that I work 9 hour shifts, 5 days a weeks far more often than is comfortable. Project Honey requires far more time and attention then I am currently able to give it. Hell, just a few minutes ago my boss informed me that I was definitely In close contact with Covid and need to get tested... Again! Since I always wear a mask and am super vaccinated I've yet to actually get sick... But because of that I'm always filling in for people who are sick.


Project Honey being on hold isn't permanent and I will continue to work on some aspects of it but it's not my main priority at the moment. It was very painful for me to come to this decision because I really wanted this game to be finished by now and I just don't have to time to deliver the game as I hoped. When I started Project Honey I had nothing but free time. Now I have at best a few moments of spare time.


But do not fear, the game is not dead, merely on hold until I can dedicate the time required to complete it. It's a game I desperately want to make happen, but at my current pace that easily wont be for a year or so.


The Good News


But on to the good news, I'm starting a new project, partly based on Project Honey. It's something much, much smaller in scope but will be something that I can release soon-ish, Like hopefully within a month or two. The plan for this one is very simple. Complete my minimum viable product, Basically something that could function as an extended demo of the final game. Which shouldn't take more than a few weeks. From there flush the game out with some extra's and goodies on a deadline and then what ever isn't finished by then just doesn't make the cut. Then a week or two of spit shining and boom.


So far it's going very well. While I don't want to spoil anything I will say given my current time scale, I can confidently say you guys will see something of it soon.


That's all for now but there will be plenty more to come.


See ya soon!


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