Be sure to check in on what the hey I'm up to by checking in here on Newgrounds. I'm making a news post on what I've been up to Every Two Weeks, Don't be a square, be a round.
This post is gonna be pretty short but I've recently Hit a major milestone in Project Honeys progress. The game now is playable from beginning to end....
Sure that doesn't sound like much and truthfully it really isn't. But what that ultimately means is that foundation on which I am to build the game is complete. The real meat and potato's of what people think of when they think of a game is currently in progress.
Now is when my gears shifting from engineering work to full on design work. For example I'm not asking how I can make characters move and act and what have you, I'm now asking more in depth than ever before how they move, how they interact.
In my more limited tests, some characters behaved fine, but in a more real world settings their function leaves a lot to be desired.
Now is the point where the rough sketch gets flushed out. Some might say that's when the real works starts but I say No, That's when the fun begins. I've already done the leg work. Not to say I have no more engineering to do, I've done enough iterating that core systems definetly have bugs I'm not aware of. I'm going to have to take a real deep dive weed out any potential problems now that I have a more concrete and static design.
But really It's beginning to resemble the game I hope to make.
That's All I got for now, Like I said a short post this week.
See y'all again soon.
The game is slowly, but surely, taking shape.