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JoSilver
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Joshua E Silver @JoSilver

Age 32, Male

Game Dev

Brooklyn College

Joined on 9/21/07

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Procedually Generated POST!

Posted by JoSilver - April 26th, 2021


As Always, I'm making posts about what exactly it is that I'm doing, RIGHT Here, on Newgrounds. Be sure to check in every two weeks to read up on what's going on.


So this past two weeks I've been experimenting with a few things. There are like a million projects I want to work on and go through, But there is only so much time for any of them. I decided to take some time with one. Something I had been wanting to do for ages now but I kept putting on the back burner.


To start things off, Back in September of 2019 I made this set for Madness Day.



To this day I'm very proud of what I accomplished with this set, that said it's incomplete. There was supposed to be a whole lot more going on with this set. For starters this is an integral part of the story there.



I was never able to finish it in time, around that time things got really rough regarding my personal life. 💔


I lost a lot of drive to do much of anything. But I got back on the horse as you do..Then the Fire Nation attacked and I was forced to stay inside for... GOD OVER A YEAR NOW! Point is my mind has been all over the place and I really wanted to get back to it but other projects took precedent.


Except for these last two weeks, I started brain storming ideas and coming up with a few sketches of my ideas


iu_288390_2133929.png

Just a handful of my nightmares.


Last August I made a game for the LOW REZ Game jam on Itch.io. I thought I'd be working some time soon after the game jam ended to I said to myself "Why the hey not"... How naive I was.


https://josilver.itch.io/40-weeks-lowres-game-jam-2020


I made a post in this thread documenting it's development if you guys wanna read it.


I'm really proud of what I was able to accomplish with the game for just two weeks of work (CRUNCH!) I really flushed out a lot of core game systems. A RE style inventory System. Bullying UE4 into basically spitting out pixel art. Procedural generation of environments. Writting a UI System from scratch (Not using any of UE4 UI Systems) that would work with my 64x64 resolution. On top of all the art I did from scratch.


So through my brain storming, I thought, why not.... MIX!!!! MIX!!! MIX!!!!!!111121


iu_288389_2133929.png

Procedurallly Generated Interior.


I've been creating from scratch an new and improved system for procedural generation of indoor environments. My hope is to basically write a new System capable of doing all that better, faster and more efficiently while allowing for more complex geometry generation. When this is all said and done I'm definitely going to repurpose it for Tales of Luka. ToL will require a bit of a rewrite to generate the kind of terrain I need for it.


My hope is to refit the system so I can use it to build environments like these much more efficiently.



I have lot of excellent systems worked out already. Now I just need to come up with a good system for loading enties in to the world along with Asset loading. Then proper editing tools. (Right now I'm basically just passing in commands through a command line.)


With all that said... I am going to getting back to Project Honey this week. I think going forward I'm gonna switch off for two weeks between these two. Taking some time off of Project Honey has really energized me. And I'm ready to get back in the saddle.


I'm the kind of person who can't work on the same thing for too long, I lose focus to easily and get bogged down with small little problems, rather then looking at the big picture. Plus maybe It will be good to force myself to get as much as I can done before I force myself to put my pencil down. Who knows. I'm gonna try it out and you gals will be apart of this little experiment too.


Well that's all I have for you this week,

And with that, See ya'll again, real soon.


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